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  1. Aliens Versus Predator 2
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Description of Aliens Versus Predator 2 Windows

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Just what is it that marks Earth as a happy hunting ground to the Predators? These intergalactic hunters seem to spend half their lives on Earth, slashing and hacking their way through the populace at will. As if taking down a commando team and half of LA's criminal underground in the two Predator films wasn't enough, their comic-based exploits have been truly prolific. They've taken on Batman no less than three times, had a go at Tarzan, picked a fight with Judge Dredd, wiped out a Russian science station and generally got up to some serious mischief. You would think this is because humans are particularly tricky prey, but it turns out the reason they hunt us obsessively is down to the mysterious Earth markings known as the Nasca lines. When viewed from space, they read: 'Come and have a go if you think you're hard enough, you dreadlocked, boot-faced sissies.' It probably seemed funny at the time.

Predator vs Leatherface

But the Predators in Aliens vs Predator 2 aren't roaming around on Earth. The place they've picked for their hunt is actually a human-run research post that specialises in somewhat dodgy experiments upon Aliens, which includes a fully functioning artificial hive stuffed full of head-biting, colonist-cocooning, acid-for-blood xenomorphs. Presumably the Predators see this as an opportunity to take on two notable foes at once, collecting both human and alien trophies for their gory collections. But what they may not have banked upon is the fact that the facility itself has run into a little trouble, the aliens breaking loose of their restraints and running amok through the two sections of the large facility, the observation pods and the operations centre. Throw into the mix a bunch of marines who've turned up to deal with the alien infestation and you've got a recipe for havoc, gore and more brown trousers moments than you can shake a spear at.

‎Watch trailers, read customer and critic reviews, and buy AVP: Alien vs. Predator directed by Paul W.S. Anderson for $14.99. Alien vs Predator MUGEN is a 2D fighting game that brings characters from the Alien and Predator universes together. In other words, you can choose from among more than twenty aliens, predators and space marines when you fight. Aliens vs Predator Mod is a science fiction, horror, themed Minecraft mod based primarily on the Aliens Vs Predator franchise. It is also based on the two other franchises, Alien and Predator. Due to the fact that Prometheus is a part of the Alien franchise, it has also been included in the mod’s content.

As in the original Aliens vs Predator, the single-player game gives you the opportunity to play as either a Predator, marine or an Alien. But whereas the campaigns in AvP were essentially separate stories, Aliens vs Predator 2's sports a single coherent storyline, showing the same events through the eyes of different species. So in some situations, you'll hear word of what one species is up to, then get to experience it first-hand in its campaign. It's a welcome touch that makes the three campaigns tie together rather well.

Take 2

As you'd expect, each of the species has very different characteristics and technology, requiring distinctly different tactics to be employed for each one. The marines, for example, are not as physically strong as the Aliens or Predators, but this doesn't mean you're going to get slaughtered the moment you step into the research complex. The marines have access to a wide range of weaponry including the pulse rifle, which you begin the game with, a shotgun, pistol and enemy tracking smart gun, all featured in the Aliens movies. Plus you get your hands on some other unseen weaponry, comprised of the usual FPS assortment: sniper rifle, rocket launcher, grenade launcher, and mini-gun.

To top it all off, additional toys are available, such as night-vision, flashlight, a hacking device and a welding torch that can be used to open certain doors or hatches (there's very little key collecting in this game), and the marine's friend, the motion tracker. The latter shows the position relative to you of any moving object (including swinging chains and doors, which increases tension by causing a few false alarms) and is invaluable in knowing when something's lurking round the corner for you, be it human, synthetic, Alien or Predator. All of the above means that the marine campaign requires you to be fleet of foot and fast of trigger finger - as in most 3D shooters.

Care Bears vs Aliens

If, on the other hand, you're more of a Thief fan or chose to root for the dreadlocked one in the two Predator movies, then the Predator campaign will probably be your first stop (although you'd be a fool not to have a crack at all three campaigns). As the Predator, you pick up various weapons as you go through the game, including a net gun, a shoulder mounted cannon, a flying disc weapon and a pistol, but you start off with only a couple at your disposal - your claws and a spear gun. However, these weapons are perfectly sufficient to take on the human foes that the first couple of levels throw at you. How so? Because your primary strength as the Predator is your stealth - your cloaking device keeps you perfectly hidden from humans and synthetics, your vision device makes your foes stand out against the background and you have a zoom facility that lets you take out targets from a distance - the disc and shoulder cannon even home in automatically, making you a formidable foe.

But there's a catch - after all, the game would get pretty dull if you were undefeatable. Actually, make that a few catches. The targeting cursor of your disc weapon and shoulder cannon can be seen by your enemies, giving them a good idea where you are. And actually firing these two weapons deactivates your cloak, as does walking through water. Also, your weapons, your cloaking device and the medi-comp device you can use to heal yourself rely on energy - you can regenerate energy by just switching to a free-energy device called an Energy Sifter which will replenish your energy meter. This device makes a hell of a noise when you use it though so any foes in the area are likely to cotton on to the fact you're there.

Additionally, when it comes to fighting Aliens, you're not so hot - they can see you cloaked or uncloaked and whereas you can deal with a few humans up close, the Aliens are far better at close range combat than you are. Combating Aliens usually involves backpedalling frantically while you're blasting away at them with your shoulder cannon.

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Batman vs The Thing

The most suprising thing about the Alien campaign is that you don't start the game fully-grown - instead you begin life as a Facehugger, as depicted in the movies. With no defensive capabilities, you have to sneak your way around the corridors of the complex, climbing walls and skittering through vents till you find a lone victim to, er, hug faces with. The next level then starts with a wonderfully gruesome view from inside your victim's torso, which you gnaw and burst your way out of now in the second stage of Alien development: the Chestburster. You're quite vulnerable at this stage and can no longer crawl around walls and ceilings; again, you have to stealthily move around the complex until you find a place with fluffy animals to nourish on and grow into an Alien drone proper. Only then do you get the ability to hack and slash your opponents to pieces, pounce at them or bite their heads off and feed on their bodies to restore your own energy.

While you might think playing as a lone Alien would require huge amounts of stealth, this isn't the case. Speed and cunning is more important - the latter is required to find alternate routes round the automated sentry guns that can cut you to pieces in seconds, while the former lets you get close to your opponents and take them out, especially with no long range weapons at your disposal. A little disappointingly, enemies do tend to see you if even if you're hanging from the ceiling in a dark corner - in single player, at least. Multiplayer is a different story, since human players actually have to remember to look up.

Dagon vs Cthulu

Unlike the previous game or the Aliens movie, Aliens vs Predator 2 doesn't solely take place in the corridors of a deserted colony or an Alien hive. True, you do get to visit those locations, but you also get to wander around alien jungles as the Predator or through the corridors of the research complex and pods as all three species. The level design is pretty damn good and convincing. In fact, the game has a lot in common with the Aliens comics, which often centre around the dodgy activities of those attempting to exploit the Alien as a bio-weapon. Such attempts usually end in tears and much tearing of flesh and Aliens vs Predator 2is no different.

All of this interspecies warfare looks superb, even on a modest Geforce2 MX; turn the detail levels lower, and the game will even run at a decent framerate on lower level PCs - we reached playable speeds on a PII-466. But hey, when you're desperately backpedalling away from a horde of Aliens, you likely won't be admiring the texturing on the walls or your foes.

And believe me, you will be doing a fair bit of running in this game. Aliens vs Predator 2 has to be the scariest game I've played in ages - the programmers have gone out of their way to shock you at every opportunity. And when you're not being shocked, there's the almost unbearably enduring fear that something's about to come around the corner and take your head off. The atmosphere in Aliens vs Predator 2 is so thick, you could cut it with a chainsaw. Granted, most of the occurrences in the game are scripted and the enemy AI really does very little, but it adds tremendously to the atmosphere to be standing around a corner or crawling through a vent and hear characters nearby crying, 'Oh god, oh god' when they catch sight of you. Or watch them fleeing when you release Facehugger specimens into the room - chaos has never been so enjoyable.

Dogbert Vs Snoopy

There is one area in which Aliens vs Predator 2could be improved. That area is teamwork, or more specifically, the lack of it. While it's appropriate for Predators (who usually work alone), the other species are historically prone to fighting in numbers. At least with the Alien campaign, for story reasons you start out as the only one around, and indeed, it's you who is responsible for setting the whole incident at the facility in motion. But I'd at least expect the marines to back up their operatives. Instead, you only ever see your comrades at the start of the early missions, standing by a dropship while you wander off to take on the aliens single-handedly for no explainable reason. I wouldn't expect them to survive all the way through the game, but they should at least come with you initially.

Thankfully, Aliens vs Predator 2's multiplayer mode does allow for teamwork so provided you end up in a team with people who actually feel like co-operating, you can take on your foes together. Or you can blast the hell out of everyone else in the game since Aliens vs Predator 2 sports a wide variety of multiplayer modes playable over LAN or Internet. Included are the standard deathmatch and team DM; Hunt, in which one player becomes the hunter, the other the hunted; Survivor, which is similar to Hunt but that those killed also become hunters; Overrun, in which attacking and defending teams compete to either invade or survive holed up in a complex; and finally, Evac, where the defenders have to reach an Evac Point and the attackers have to stop them getting there. And as with AVP1, all three species are available in multiplayer, each with their superbly balanced advantages and disadvantages.

One minor niggle worth mentioning is the inability to choose the order of weapons to auto-switch to, which more modern FPS' allow. This means in a heated firefight you can end up running your mini-gun dry and then getting caught in your own rocket blast.

Jason vs Rod, Jane and Freddy

After a disappointing lapse with Blood 2, Monolith appears to have more than redeemed itself with the excellent No One Lives Forever and now the hugely playable Aliens vs. Predator 2. It captures the atmosphere of the Aliens and Predator films perfectly, from the spot-on sound effects right through to the genuine feeling of actually being one of the starring species (pretentious as that may sound). The game's only real flaw is the lack of any AI teamwork scenarios in the single-player campaign, but it remains markedly better than the first game, a title that was certainly no slouch. AvP2's spookiness is so appealing and adds replay value in the same way that Half-Life was just too cool, you needed to do it all again.

If you're a fan of either of the Aliens or Predator movies, or if you're simply looking for a great, scare-your-socks-off 3D shooter to keep you busy for ages, Aliens vs Predator 2 is an absolute must have. Turn the lights down, get those headphones on, and if your heart rate doesn't increase, you might need to check that you had a pulse to begin with.

Review By GamesDomain

Aliens Versus Predator 2 has an addon available: Aliens Versus Predator 2: Primal Hunt, don't miss it!

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Comments and reviews

TheGreatKnight2020-08-100 point

First comment isn't official Avp2 source. Those people take your ip and information and post it online for everyone to see. Boss Anderton is also a criminal who posts pictures of young women. Get the full story at this discord:
https://discord.com/invite/WqDauDr

BA2018-08-302 points

OFFICIAL AVP2 COMMUNITY DISCORD
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Skillisix2018-06-220 point

Says I require an AVP2.rez file and I cannot seem to find it anywhere in the download. Help please?

qeustion2018-04-172 points

do you need the CD?

I played this game!2018-04-020 point

Sooooo good!

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    Aliens Doom 3: Aliens vs Predator
    Beta version 0.7
    For Doom I or Ultimate Doom only (all versions)
    NOT for Doom ][ (yet)
    filename ad3beta7
    by Michael Gummelt
    gummelt@pegasus.montclair.edu
    INTRODUCTION
    Greetings beta testers, and welcome to the second beta release
    of Aliens Doom 3. There are 4 main reasons I have released a
    second beta:
    1. The first one had several installation problems. This one may
    (or may not) fix that. If there are still problems with
    this version, please let me know.
    2. The first one was unneccessarily huge. It was 5 MB, this one
    is 3.6, and it has MORE. I am also uploading 3 floppy-size
    .zip files that can be copied directly to disk and unzipped
    (you will need to rename them all ad3beta7.zip after copying
    them to floppy, see the file ad3b7f_x.txt for full
    instructions).
    3. There were some really nasty bugs in the first one that I have
    fixed. This one still has bugs, but not as many.
    4. People have been driving me nuts asking for a new beta, and I
    want to start generating some excitement about the project
    since I will soon be done with the graphics and will be
    needing level builders big-time!
    FEATURES:
    For specific information, read the file ad3desc.txt.
    Aliens Doom 3 is the most ambitious Doom conversion ever, the MOST
    Total Conversion ever attempted. Here are just some of the features
    that the final version will have. Features with an asterix next to
    them are at least partially included in this beta:
    *1. All-new monsters! Not just two or three kinds of Aliens and a
    few Doom human leftovers running around, this game has
    over 20 variations of interactive beings- Including Aliens
    of all shapes, sizes and colors (spitters, soldiers, facehuggers,
    eggs, egglayers, etc), helper marines (with voice samples
    from the movie 'Aliens') and enemy marines (never trust
    the company!)
    2. Your choice of which marine to play! Ripley, Hudson, Hicks,
    Vasquez, or even the Doom Marine (he's been in suspended
    animation and joins the team!) Each marine has their own
    personality, look, weight, speed, hitpoints, and even
    different starting weapons!
    *3. A plethora of cool non-Doom textures (this is still growing
    and will continue to do so as new levels are made).
    *4. All-new sound effects! Almost every sound effect has been
    replaced!
    *5. All-new weapons! Double pistols, flame thower, smart gun,
    grenade launcher, mine layer, etc! (But still have that
    trusty old double barrel shotgun for close encounters!)
    *6. New music! (Some you may have heard before, some not).
    And a Hell of a lot more (read the ad3desc.txt file for more).
    WHAT THIS BETA DOES NOT HAVE...(from the last beta, that is)
    There are only two new levels from the first beta. There are almost
    no new graphics and the changes to the .exe are not overtly noticable
    (except in the flamethrower and the fact that a lot of bugs are now
    gone). I still have to finish the graphics, and I just got 3D Studio
    as well as the original Doom I alien meshes (thanks to original
    modeler David Lobser- thanks Dave!). So it should be on it's way to
    level design very soon!
    I'd like all of my old beta testers to try this out and tell me what
    they think of the changes. For you new ones, read the ad3desc.txt file
    for a description of the game. For you old beta testers, here's a list
    of what's new:
    1. Levels have been moved to Episode 2, levels 1-8 and Episode 3,
    levels 1-3. Level 3-1 still has a texture problem but will
    be fixed soon.
    2. There are now some test pictures between levels. These pictures
    will be different for each level and will help the story along
    (they have text on them so there is an actual storyline to the
    gameplay!) The test screens are before levels: 2-2, 2-4, and
    2-5. Check it out.
    3. There have been a few changes to the aliens. Mainly the Predators
    and enemy marines look and behave a little differently as do
    the friendly marines. The grey alien now flies (I'm working
    on the graphic for an alien with insect wings). There are
    a few new and changed things too (like grey pools of nitrate
    that catch on fire when hit- like Alien 3, and you can walk
    through glass windows that have been shot away).
    Well, that's basically it. There are a lot of specific changes, but
    to be quite honest I'm not sure what all the little changes are since
    the last beta release. Just try it out and let me know what you think.
    INSTALLATION
    This is made for Doom I and Ultimate Doom only. I wanted to
    include Doom ][ support in this release, but it would be to
    big. I'll upload a seperate Doom ][ version soon.
    If you have the old AD3, I suggest moving it out of your Doom
    directory until you have installed the new version. If the new
    version works, delete the old version (but not until you're
    sure the new one works). Alternately, if you've got enough
    HD space, make a copy of your Doom in another directory (make
    sure it's clean) and install on that.
    1. Unzip the contents of ad3beta7.zip into your Doom directory.
    Firstly, the install programs assume you are using c:doom as the
    path to your Doom game. If this is not correct, you will need to
    edit all references to that path in the files ad3.bat, dmdeh.ini,
    and udmdeh.ini. Once the paths are correct, you may continue with
    the installation process:
    DOOM I Installation:
    2. If you are installing on a version other than 1.9 of Doom I,
    I suggest you get the patch to Doom 1.9 from ftp.cdrom.com
    or Id software. Otherwise, just edit the dmdeh.ini file
    so that the line 'version =' uses the correct number from
    the table above that line (the table has a different
    number for each version of Doom- NOTE: this will NOT
    work with Doom ][!!!). Once this is done, run 'infestd1.bat'
    and it will begin installation. Be sure to read the on-
    screen notes during the install. Go to step 3.
    Ultimate DOOM Installation:
    2. Simply run the file 'infestud.bat'. Read the on-screen notes and
    follow the instructions. Go to step 3.
    3. Once installation is complete, just run ad3.bat to start the game.
    Note that you can still use and normal Doom parameters when
    you type 'ad3'. For example, if you want to warp to episode
    2, level 3, just type:
    ad3 -warp 2 3
    That's all! You may even want to put the ad3.bat file in
    your DOS directory so you can start the game from any directory.
    Please keep in mind that this is only a beta, so it's a bit rough.
    These levels were designed for me to put my game to the test, really
    test it's limits. So if you have trouble running it (it goes slow
    on anything less than a DX4/100 I think), that's why. Also, if
    it seems unreasonably hard, that's because it IS! I made them so
    that they would be hard for ME, and I've gotten damn good (from
    test-playing it so much- plus I MADE the levels). So keep in mind
    that the levels in the final version will be smaller, more atmospheric
    (not 500 aliens rushing at you constantly- think Aliens-TC), and
    will have difficulty levels. I even have problems beating these
    levels (without GOD mode, that is).
    If you have any problems, just let me know and I'll try to help.
    Also, send any comments, questions or suggestions to:
    gummelt@pegasus.montclair.edu
    Michael Gummelt
    Montclair State University, New Jersey
    PS
    CHEAT CODES
    Ok, ok, I changed the cheat codes. If you don't know how to use
    DeHackEd to get them yourself, here they are:
    IDDQD (GOD):MIKEG (look for me in a cameo here)
    IDDT (map): MAPS
    IDCLIP: KITTYPRYDE
    IDKFA: ISUCK
    IDFA: AMMO
    IDCLEV: WARPTO
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